Farkle Rules, Scoring & How to Play | Complete Guide
What is Farkle
Farkle is a fun, social dice game of fear and greed. Players roll to score points, and can press their luck to improve their hand by choosing to reroll. But watch out, get too greedy and a single bad roll can wipe out all of your points for that turn.
Objective
Be the first to earn 10,000 points by rolling 6 dice in scoring combinations.
Number of Players
Farkle is played with 2 or more players.
Equipment / What you need
To play Farkle, all you need are:
- 6 dice
- Scoring sheet
- Something to write with
You can also consider getting a Farkle set that has everything you need and is good as a gift. Or just put together your own set with the items above.
Skills
- Addition
- Multiplication
- Probability / strategy
Why we like it
Every turn requires a choice that pits fear and greed against each other, which adds excitement. This game also builds addition skills, as well as multiplication. It also introduces probability and strategic decision making on which dice combinations to score and when to press their luck.
How to Play Farkle in 5 Simple Steps
1: Grab 6 dice and a friend (or more)
All you need for a game of Farkle is 6 dice and 2 or more players.
2: Determine who goes first through a roll-off
Like most dice games, we recommend doing a roll-off to determine who goes first. Each player rolls a single die and the highest roll goes first. In the case of a tie, the players who tie reroll until the first player is determined.
3: Play the first turn by rolling 6 dice to score points
3A: Roll 6 dice
To start each turn, a player rolls all 6 dice.
If any dice are scoring: The player is then faced with the fear/greed decision. Score the points, or press their luck to improve their score. Scoring dice include 1s and 5s, as well as a number of poker-style combinations (pairs, straights, etc) as outlined below.
If no dice are scoring: If no dice in the initial roll score points, this is a Farkle, and the turn ends.
3B: Choose to reroll dice to improve score
Any roll that has at least one scoring die may be rerolled to improve the hand. Just select which scoring dice you’d like to keep (must be at least one, but you don’t have to set aside all scoring dice), set them aside, and reroll the remaining dice. You can continue to reroll as many times as you want as long as you’re setting aside at least one scoring die each roll (for a maximum of 6 possible rolls if you were to only keep one die per roll, which would be very rare).
3C: Bank the score
After any scoring roll, the player may choose to score their hand as it is, per the scoring rules outlined below.
Until a score is banked, it’s at risk of a Farkle wiping it out.
3D: End the turn
A turn ends when either:
The player rolls or rerolls and has no scoring dice rolled. This is known as a FARKLE. No points are scored for a turn with a Farkle.
The player decides to bank the score after rolling or rerolling scoring dice.
3E: Bonus roll
At the end of a hand, if a player was able to have all 6 dice scored, they have “hot dice” and have an option to take bonus rolls and repeat steps 3A-3D above.
If a Farkle is rolled during the bonus, they also score zero points for the whole round, including the 6 dice previously rolled. Players can earn multiple bonus rolls as long as they keep scoring all 6 dice.
3F: Add the score for the round
When scoring, dice that were set aside on multi-roll turns must be played in the grouping for that role. They cannot be combined with dice from other rolls to form new scoring combinations. Scoring will be as follows:
- 5 = 50 points
- 1 = 100 points
- 3 of a kind 2-6 is 100x the number (2 = 200, 3 = 300, 4 = 400, 5 = 500, 6 = 600)
- 3 of a kind 1s: 1,000
- 4 of a kind = 1,000
- 5 of a kind = 2,000
- 6 of a kind = 3,000
- Straight (all 6 dice 1-6) = 1,500
- 3 pairs = 1,500
- 4 of a kind + pair = 1,500
- 2 x 3 of a kind = 2,500
4. Play continues clockwise (or alternates if 2 player)
The next player will take a turn following the same rules outlined above.
5. Continue taking turns/rounds until 10,000 points and declare a winner
Play continues until one player reaches 10,000 points and is declared the winner.
Farkle Video Tutorial
Farkle Scoring
Here are the standard Farkel point scoring rules:
- 5 = 50 points
- 1 = 100 points
- 3 of a kind 2-6 is 100x the number (2 = 200, 3 = 300, 4 = 400, 5 = 500, 6 = 600)
- 3 of a kind 1s: 1,000
- 4 of a kind = 1,000
- 5 of a kind = 2,000
- 6 of a kind = 3,000
- Straight (all 6 dice 1-6) = 1,500
- 3 pairs = 1,500
- 4 of a kind + pair = 1,500
- 2 x 3 of a kind = 2,500
Farkle Printable Score Sheet
Looking for an easy cheat sheet to Farkle scoring?
Farkle Rules
- A Farkle is any roll with no scoring dice, which ends the turn and scores the turn as a zero, regardless of any points scored in prior rolls of that turn.
- A player must keep at least one scoring die when choosing to reroll the remaining dice to improve their hand.
- A bonus roll of all 6 dice is awarded anytime all 6 dice score points. During the bonus roll, the same rules apply for banking points, rerolling to improve, and farkles wiping out points for the turn.
- Points are not scored on a turn until the player chooses to stop the turn after a scoring roll and “bank” the points.
- The winner is the first player to score 10,000 or more cumulative points.
- Scoring dice in a turn must be scored in the way they were set aside on an individual roll, and can not be combined with dice from other rolls to form a new combination.
Variations
Farkle has a number of variations. Here are some of the most common variations:
Opening score: Many people play with an opening score requirement of 500. That means that until you bank a score of 500 or more, no other points can be scored. This adds some excitement and variation for the approach for the first turn.
Scoring dice variations: We’ve outlined the most common scoring above, but scoring varies widely by those who play it. For example:
Triple 1s: The commercial version of Farkle, called “Pocket Farkle” scores a three-of-a-kind with 1s as a 300, instead of 1000, while others give NO bonus points for triple 1s.
Other 1s bonus: Most versions give no bonuses for 1s that make up 4-of-a-kind, 5-of-a-kind, or 6-of-a-kinds. However, we’ve seen some give mega bonuses from 1,000 to 3,000.
More: There are TON of other scoring variations.
Triple farkle penalty: Some people play with a 1,000 point penalty for any player who rolls a Farkle for 3 turns in a row. This is a way to punish constant risk-taking. But, in our view, is unnecessary because the player already had no score for 3 turns in a row.
Charity roll: Some people allow one additional roll per opponent after a player reaches 10,000 points. We don’t like this rule. Sure, it adds some excitement to the final roll, and people who are far off of 10,000 points will take big risks to try to rack up points. But it feels nice and clean to have the game end and the winner declared when the first person reaches 10,000 points.
Farkle with other names and rules: The Farkle game has many offshoots with the same base rules, but their own twists. Here are the Farkel game variations we’ve seen under other names:
- Farkel (just a spelling variation)
- 1000/5000/10000
- 10000, Ten Thousand
- 6 Dice
- Cosmic Wimpout
- Greed
- Hot Dice
- Squelch
- Zilch
- Zonk
Farkle FAQs
Where are the origins of the name Farkle?
The exact origins of the Farkle name are unknown. There are a few theories, but none are clearly the winner. A few of the theories include:
- Farkleberries: One theory is that dried farkleberries were used to make dice to play the game (but dried farkleberries would make poor dice).
- Sir Albert Farkle: A 15th century english nobleman invented the game (but there is little documentation to support it).
- Farkle as a curse word replacement: The term “oh farkle” could replace another common phrase.
What does Farkel mean in the game Farkle?
A “Farkle” in the game Farkle is any roll that has no scoring dice, whether on the initial or subsequent rolls, ending the turn and wiping out any points earned in that round.
Is Farkle the same as Yahtzee?
Farke is not the same as Yahtzee, although it does share some common game elements, such as rolling multiple dice, rerolling dice in a turn to improve scores, and scoring using common poker combinations. Notable differences between Farkle and Yahtzee are that in Farkle you:
- Can’t reroll dice that have been previously set aside
- Score the dice set aside as rolled and don’t combine them with previous rolls
- You play to a fixed 10,000 points instead of highest score wins
- Use a different scoring system
- Can wipe out the points previously scored in a turn if the dice in that roll are non-scoring
- And more